
Note: It can be anything between 2.0 K and 2.9 K.

Click Num 3 on the number pad for Right View now press R and use your mouse to rotate your model until it is squared up. The model is now in Blender, but you need to straighten it.Go to Meshroom Cache > Texturing and import texturedMesh.obj. Go to File > Import >Wavefront OBJ, then navigate to where you saved your Meshroom project. After finished processing, import the OBJ model into Blender. (If you already have a mesh, just skip to Step 5.) Compile the model in Meshroom.To begin, make sure you have Meshroom, Instant Mesh, and Blender installed.

The process is straightforward: Compile the model in Meshroom ➡️ import and straighten up in Blender ➡️ export it into Instant Mesh ➡️import the low-poly version into Blender ➡️ repair the low-poly version ➡️ unwrap the low-poly version ➡️then bake the textures and normal from the high to the low-poly version! I have simply written up the instructions from Blender Bones on YouTube. The following is a guide on how to get a messy, high-poly, photogrammetry Meshroom model into a clean, but detailed low-poly, game-ready asset for Blender.

HighPoly2LowPol圓DMesh Converting High-Poly Meshes to Low-Poly (unedited version 🚨)
