

Repeat step 7 for player2 – this will setup a player for the enemy AI.Set the “Player assignment” under “Current” to “Player 1” on the right sidebar.Right click on the appropriate location to place the object.Expand the “ebps > gameplay” foldout on the right sidebar and select “starting_position_shared_territory”.Go to “Object Placement” mode ( on the toolbar).Note: There should be enough room between the playable area and the terrain size to allow for enough out of bounds space to cover up the map edge.Set your Terrain Size and Playable Area (For Example_Mission these are set to 192x352 and 96x192 respectively).Set a file name (Should be the same as your folder).Create a new folder for the mission files (ie: “Example_Mission”).Before doing so, it is best to have an idea of the sort of space your mission will require. There still may be a risk of crashes when changing modded resources/features/improvements/natural wonders.The first thing to do is create your map. The current test results are listed bellow.Īll test was made with default resources/features/improvements/natural wonders with Crash safe and Safe mode checkboxes turned on. So now I’m running long tests to find the functions which might cause the crashes. In general, it is pretty safe to make changes early in-game on the first turn (except the impassable-to-passable and water to lands and vice versa). It was not changed with the mod updates and if you start to get crashes after some mod update it does not related to this update in 99% of the cases it just your game went to the stage where the significant map updates are not safe anymore. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes. These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes.


The only way is to load the save game made before the problematic change was done but the crash may happen 400+ turns later and you literally can lose all progress. The problem with crashes is that they happen on some turn later in-game and it is not possible to continue the game because it will repeat on that turn no matter what you do.
