

Mutant Year Zero sin duda me ha sorprendido. La edición en tapa dura y todo color de este libro es de muy buena calidad, así como la maquetación y la gran cantidad de ilustraciones que la acompañan. Where in the world the Zone and the Ark are located is up to you - why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like. The game includes two maps of example Zones London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The People's own origin. It is up to you, the players, to decide which projects to embark on. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. But it's the only home you know, and just maybe the cradle of a new civilization.

A nest of intrigue and Lord of the Flies-style power struggles, it's far from a safe haven. Mutant: Year Zero has two major game environments, each with its own style of play: The outside world is unknown to you, and so is your origin. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. This is the PDF version of Mutant: Year Zero and shares the same ISBN.
